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Cats of a feather

Location:  A fictional caravan park in a small town on the south coast of New South Wales, Australia.  All the characters are residents in the caravan park. Rule System: Stats  and most of the character generation originated with Kids on Bikes.  I subsequently modified the stats, and added Sanity and Mythos knowledge stats from Call of Cthulhu. GM/Keeper activities are marked in italics. =^o^= Heidi is at work sculpting in an otherwise disused shed that the park’s owner lets her use for free.  She experiences a vision of mysterious creatures that bear only the faintest resemblance to Earth creatures.  She loses 2 sanity points (Keeper’s discretion, plus a 1d6 roll for number of points lost) , drops her sculpting tools, and runs screaming, blind with terror and not paying a single scrap of attention to see whose caravan she stops at. Keeper rolls for random to see whose doorstep she lands on, and gets Lowell. Lowell is at home ...

Tales of Men's Shirts, Part the Last.

Major Dennis Bloodnok:  Lecherous coward with an extremely dubious sense of morality and an overwhelming love of money.  Also loves curries, the hotter the better. The only reason he isn’t fat is because he knows that being able to run away very fast is a good thing.  All those angry husbands,  you know. (Burglary - 4) (Athletics - 3) (Stealth - 3) To say that Bloodnok was not happy with Bluebottle was an understatement.  He sent the lad down to  help Seagoon after he had reported his failure, and then cursed.  He was going to have to go in  himself that night, and do the damned job himself. He prepared himself carefully - dark clothes, lock-picking and safe-cracking equipment, good pair of  running shoes, and a spy camera. Combat: Stealth.  If Bloodnok wins, he makes it into the office undetected and gains access to the  company’s staffing records.  If he loses, the guards catch him. Number of dice...